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14 Jun 2012

...and rolling

Another late night post,  just a paint up of a sketch I drew last night. Still just experimenting with bits and bobs. Night all.




12 Jun 2012

The Cage is a Rolling.

I decided to paint up of a car sketch I drew earlier today. It's been a long time since I used my painting techniques, the big project I'd been working on utilised a more animated airbrushed technique so I had adopted that for the past few months. It was really nice to get back to my old brushes, although a lot of them seem...rubbish and ill designed now I play with them and I think I've moved on from the kind of aesthetic they produce. They just sort of create useless noise most of the time. I feel inspired to go in and play around create some more refined brushes and shapes. 

Right now I also feel that I also want to 'design' more. I've been really keen on sketching recently just because I get to design, with consideration, it doesn't always work as you can draw something that ends up looking like a piece of ass, but I feel like it tests me more as a designer. Creating from chaos can be fun and productive, don't get me wrong. But I feel its made me complacent, you don't have to consider placement of form, stroke or perspective to the same degree and they are 3 things I'm trying to work on.

With that hypothesis over, here's me doodles. Painting was about 3-4hours to completion. About an hour of that playing with mixer brushes. Bottom is original sketch, blown up about 230%.






An Or-Nate sketch and some I did.

I got back from a family trip to France at the weekend, which was très bon. I did some sketches whilst I was there...

I forgot how liberating world building can be.





Speaking of trips - Seattle/Vancouver 2011. I made a post a while back about a trip two mates and I made across the pond to meet some comic and games developers. I said back then I would dedicate some posts to that trip to the people we met, and well, it's taking me a while, but here's a start.

Starting with the first two folks we met - Justin Norman (aka Moritat) and Nate Simpson (Project Waldo). Seriously these are two of the nicest guys I've had the pleasure to meet, and although I might question Justin's ability to correctly enforce a car's passenger capacity, they went to no-end to help us out. I hope to meet these chaps again some day. 

I've got something in the works for Justin, but herein lies a quick little paint-over of a Nate Simpson bad-ass doodle he noodled in my sketchbook. 

Also I totally recommend you all go buy this - NonPlayer its practically a paper-carnation of Nate's soul. A soul full of Monster's, Robots, Crazy fights and some of the best looking stones I've ever seen. 

I would plug Justin, but I don't think he's flogging anything,  I'm sure he would accept any pennies you have spare though.

Enjoy,







loading up another.

December!? Blaaagh. well, I've no excuse for that huge 6 month delay. But hopefully the next few posts will make up for that a little. I've been busy with some graphic design related business and some other bits and bobs. So I've decided to use this little calm period to put some time away to work on my portfolio. Get back into doing more concept art. I don't like talking about things I intend to do, as I usually don't end up doing them once they've been enunciated. So from hence forth I think i'll leave it to stuff I've done. none of that hypothetical jib jab.  

Below is a couple of renders for some 3D product shots composed for Loading Games Café's - Mega Coffee.  I used the box-net I designed for the physical packaging for the UV map, both shots are straight out of Modo's renderer. The only post production is some additional bounce light on the base of the boxes on the top image, and the images' rounded corners for blogging porpoises.. 

Standard Product shot, and a Teaser image. Depth of Field is so much fun to play with.